
I’d like to share with you an inspiring software for 3D developers. Unity3D new reality, the future of online game industry!
You could ask what’s so AWESOME in Unity3D? Let me explain or simply show you.
First of all you should install Unity3D player which is only 3Mb, after that you could play unity3D projects. Now we could check the samples.
I have some positive feedback about the idea of flash showcases. So I decided go on and post some magnificent works in Papervision3D. I’ve listed some websites below for your flash inspiration. All of them differ in style, in the way they make you feel, in the way they are using flash to catch your attention. Try to use their Ideas in your works. Sometimes it’s not about user friendliness or usability for the flash websites we should also add the animation approach, unique concept, IDEA!
Enjoy and be creative.
1. Park Seasons - same tree in 4 seasons just drag your mouse around the tree.
One of the things that I was curious about when using Papervision3D was how the camera moves around and tracks other objects. I think that developer of this website has the same problem. Set up a Camera3D object and moved it around which is not playing well enough to make it OMG-papervision3D example!

I’ve listed some websites below for your flash inspiration. All of them differ in style, in the way they make you feel, in the way they are using flash to catch your attention. Try to use their Ideas in your works. Sometimes it’s not about user friendliness or usability for the flash websites we should also add the animation approach, unique concept, IDEA!
Enjoy and be creative.
ColorWheel is a flex component for any kind of DisplayObject or any DisplayObject subclass that can apply filters with new FileReference features.

Each year thousands of web developers are waiting for Adobe Max conference (check Adobe Session Locator if you are still about to go). It’s a world famous conference that is held in San Francisco, California. This year isn’t an exception. Today was the first day of the largest ever Adobe MAX Conference. 5000 people have come to US in order to take part in this conference and this is the record. There isn’t any necessity to tell who these people are. We can simply call them Adobe Evangelists from all over the world.
According to Steve Jobs Apple is ready to take a bite of Silicon Valley. Why does everyone think so? Currently Apple budget is for about $25 billion. Everyone wants to find the best way to invest their money. This wish is influenced by the economic crisis of 2008. So Apple isn’t an exception.
“This downturn may also present some extraordinary opportunities for companies that have the cash to take advantage of it,” Jobs said.
In the past, the vast majority of Apple acquisitions have been software-related so we could expect it would happen again.
What will be the next Steve’s creation?
360|Flex in San Jose is the most popular an well-known con devoted to Flex/AIR. It takes you to the deeps of Flex! That’s why when you see some names from the list of 360|Flex be sure that this names know what they are speaking about if they are spelling words Flex & AIR.
Anyway I won’t take you long if you are interested in a 360|Flex reviews I suggest you to read this one:
Dave of Buzzword fame (2007 CON)
Doug McCune (2007 CON)
Our boy PolyGeek (2007 CON)
Straight to the point!
Here is some fantastic presentations that were contributed to Flex community by world leaders in Flex development.
In our previous posts we have considered several examples of creating really cool Flash Galleries with the help of 3D. As promised, today I’ll try to explain fhow to make papervision gallery. At the end we’ll get something like this – awesome papervision flash gallery. Probably at this stage the gallery looks a bit unfinished, one would wish to add progress bars for the images, image names and descriptions, navigation buttons next & previous, and etc. I’d like to cheer you up by saying it’s just the beginning. In this tutorial we’ll try to write the basics, that is to say an engine for our application. Over the next several steps we’ll add functionality to this gallery. Note we plan to write more tutorials based on this example.
In this tutorial we’ll try to build a 3D Flash Gallery using Papervison 3D. First of all I’d like to mention that the main aim of this article is passing through all stages of flash application development. At the same time we would like to discuss all contradictory questions one may face while working with Papervision 3D. More likely this tutorial will consist of several parts. Together with Papervision 3D library we’ll use Tweener for a better smooth animation and BulkLoader for a better image preloading.
You’ll need this archive in order to through this tutorial. This archive includes all libraries and applications which are necessary for the final swf creation. Flash CS3 or Flex Builder to be exact. If you know what Flex SDK is and you work with its compiler this archive is really useful for you. There is a lot of information regarding Papervision 3d on the net. You can easily find tutorials which teach how to download and install Papervision 3d and other libraries, how to adjust classpaths, and etc. It’s beside our purpose. Simply download this archive. Note you can use its structure and libraries like a start point for the other projects.

Tutorial difficulty level: Basic-Intermediate. We suppose even those of you who are the beginners in Actionscript 3.0 will do this tutorial with awesome results.
Using a simple example I’d like to show you main principal of working with Papervision 3D and tell you the truth of it’s power and strength. In my previous posts you’ve seen tons of awesome flash galleries using 3D effects. So I created awesome simple papervision gallery which is using XML file as an images database in this case in 3D!
I’ll try to do my best and write detailed tutorial in few days to help you study the papervision gallery code.

P.S. you could say that code is still raw and features still to be realized (like progress bars for images, image names, navigation bar). I’d like to let you know that it’s just the beginning sooner or later I’ll make a full functional 3D Flash Gallery and share it with you. I’m all open for your spam comments and ideas.
P.S.S. as i’ve told you here is a papervision gallery tutorial.
Flash CS4 and its Capabilities.Part 2: the Future of 3D in Flash Player
no comments September 11, 2008 posted by DifortCouple of days ago we have started a preliminary analysis of Flash CS4 and from the first part of the Flash CS4 publication it became obvious that there’s too much that we would like to say. That’s why here we are with a second part - enjoy and feel free to leave your opinion about this in the comments.
- Inverse kinematics
Now this is a real treasure for the Flash animation fans! Now Flash CS4 allows so-called “bones” - just like in 3D applications. This means that you can apply a skeleton to the objects and they instantly become interconnected. Therefore when you animate one element the rest of the skeleton will be animated with it:
You may see it all in action at the proper page of the Flash player 10 developers.



