Archive for the 'Flash Software' Category

Unity 3D - New Reality!

no comments December 24, 2008 posted by Difort

I’d like to share with you an inspiring software for 3D developers. Unity3D new reality, the future of online game industry!
You could ask what’s so AWESOME in Unity3D? Let me explain or simply show you.
First of all you should install Unity3D player which is only 3Mb, after that you could play unity3D projects. Now we could check the samples.

Read the rest of this entry »

Apple’s Bite!

9 comments November 18, 2008 posted by Difort

Apple BiteAccording to Steve Jobs Apple is ready to take a bite of Silicon Valley. Why does everyone think so? Currently Apple budget is for about $25 billion. Everyone wants to find the best way to invest their money. This wish is influenced by the economic crisis of 2008. So Apple isn’t an exception.

“This downturn may also present some extraordinary opportunities for companies that have the cash to take advantage of it,” Jobs said.

In the past, the vast majority of Apple acquisitions have been software-related so we could expect it would happen again.

What will be the next Steve’s creation?

Read the rest of this entry »

Flex - San Jose conference

no comments November 14, 2008 posted by Difort

360|Flex in San Jose is the most popular an well-known con devoted to Flex/AIR. It takes you to the deeps of Flex! That’s why when you see some names from the list of 360|Flex be sure that this names know what they are speaking about if they are spelling words Flex & AIR.

Anyway I won’t take you long if you are interested in a 360|Flex reviews I suggest you to read this one:
Dave of Buzzword fame (2007 CON)
Doug McCune (2007 CON)
Our boy PolyGeek (2007 CON)
Straight to the point!

Here is some fantastic presentations that were contributed to Flex community by world leaders in Flex development.

Read the rest of this entry »

Papervision 3D Flash Gallery Tutorial

14 comments November 13, 2008 posted by Difort

In our previous posts we have considered several examples of creating really cool Flash Galleries with the help of 3D. As promised, today I’ll try to explain fhow to make papervision gallery. At the end we’ll get something like this – awesome papervision flash gallery. Probably at this stage the gallery looks a bit unfinished, one would wish to add progress bars for the images, image names and descriptions, navigation buttons next & previous, and etc. I’d like to cheer you up by saying it’s just the beginning. In this tutorial we’ll try to write the basics, that is to say an engine for our application. Over the next several steps we’ll add functionality to this gallery. Note we plan to write more tutorials based on this example.

In this tutorial we’ll try to build a 3D Flash Gallery using Papervison 3D. First of all I’d like to mention that the main aim of this article is passing through all stages of flash application development. At the same time we would like to discuss all contradictory questions one may face while working with Papervision 3D. More likely this tutorial will consist of several parts. Together with Papervision 3D library we’ll use Tweener for a better smooth animation and BulkLoader for a better image preloading.

You’ll need this archive in order to through this tutorial. This archive includes all libraries and applications which are necessary for the final swf creation. Flash CS3 or Flex Builder to be exact. If you know what Flex SDK is and you work with its compiler this archive is really useful for you. There is a lot of information regarding Papervision 3d on the net. You can easily find tutorials which teach how to download and install Papervision 3d and other libraries, how to adjust classpaths, and etc. It’s beside our purpose. Simply download this archive. Note you can use its structure and libraries like a start point for the other projects.

Papervision3D gallery

Tutorial difficulty level: Basic-Intermediate. We suppose even those of you who are the beginners in Actionscript 3.0 will do this tutorial with awesome results.

Read the rest of this entry »

Couple of days ago we have started a preliminary analysis of Flash CS4 and from the first part of the Flash CS4 publication it became obvious that there’s too much that we would like to say. That’s why here we are with a second part - enjoy and feel free to leave your opinion about this in the comments.

- Inverse kinematics

Now this is a real treasure for the Flash animation fans! Now Flash CS4 allows so-called “bones” - just like in 3D applications. This means that you can apply a skeleton to the objects and they instantly become interconnected. Therefore when you animate one element the rest of the skeleton will be animated with it:

You may see it all in action at the proper page of the Flash player 10 developers.

Read the rest of this entry »

Flash CS4 and its Capabilities - Part 1

no comments September 8, 2008 posted by Difort

Not long ago the world has got a chance to see the new version of Flash Player 10 Adobe, this time it’s a release candidate. This means that really soon the Flash player of more than 90% Flash users will be automatically updated to a new version and Flash developers will start a new stage of creating the interactive web applications. But what’s more important for most of Flash developers is the Adobe’s next step - releasing Flash CS4 - a new version of developer’s environment that will allow everyone use the new player’s capabilities. The most important ones of these capabilities are:

- 3D Support

Every object now has new properties - the “Z” coordinate and the 3D rotation angles - rotationX, rotationY, rotationZ that will allow to transform the objects into 3D and to save all of their properties. If it’s a movie clip with animation or a video - not a problem to transform it as any kind of content can be transformed. Moreover - the content gets transformed AND can be interacted with. And since these are not outer libraries or add-ons and everything is done only with a player the productivity remains very high.

Read the rest of this entry »